Sacred Moon Hall - tower
Description
Because the campaign doesn't describe the tower that you climb at Scarlet Moon Hall, I thought that I'd have some fun with my players and play it like snakes and ladders with fire licking up behind them.

My rules; Move D6 every turn or dash for an extra D6. Every 2 turns, fire starts on an additional level. Characters in fire take D8 fire damage per turn.
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