Zikhomer Station Docks
Description
A space station dock originally designed with the players starting in the top center and defending against encroaching security forces. The props are sized with mechs in mind, but it could be used for other systems.

Enemies with AoE attacks are really powerful here due to the limited space. Artillery type enemies can be a nuisance as well as they can be made relatively difficult to get to.

Some Environment features:
1) Hover Platforms: the two hi-tech push cart looking things (right of top center platform, bottom edge of middle left walkway) could be moved onto to immediately move anywhere within ten spaces of the relevant platform.

2) The cargo arms/claws could be interacted with by players (not bad guys, but you do you) using a quick tech action to make a systems check. If successful, the claw would then grab any target within one square and move them to any other square within the claw's reach, including the empty, black squares (which resulted in an instant kill unless the target could fly or had grappling hooks or whatever).

I didn't TELL my players either of these things, but we should totally be encouraging lateral thinking during combat and when your players figure out stuff like that it makes them feel badass.
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