In 2018 we released the DungeonFog Battlemap Editor - formerly known as only DungeonFog. But the concepts and prototypes started earlier. Way back before development started, the very first prototype was developed with the HTML Canvas element. We continued using it until we realised that it was way too underpowered to carry a fully fledged browser based editor. To lift the heavy load we needed something stronger with direct access to the user’s Graphics Card. With the power of WebGL the next version of our Editor was born. A couple of updates later we reached the very strong V3, which has been in use ever since.
Many great maps have been created with this version but it had its limits. Plagued by bugs, messy walls and shadow renderings we decided to move on. The many changes and features we introduced next were so game changing we decided to skip a version and move directly to V5. Unfortunately the two versions were and are not fully compatible and made manual conversion necessary. So we decided to give everybody a transitional period where both versions would coexist and give our users sufficient time to convert their maps to the new editor. This grace period, which now lasted well over a year, is now over.
On September 1st we are going to shut down the V3 Renderer.